Symptoms

Symptoms are added to the pathogen and cost varying amounts of DNA points depending on their effectiveness. A symptom can increase Infectivity, Lethality or Visibility of the infection, thus some symptoms are more advantegeous than others. Similarly, some symptoms may have amplified effects in regions of specific wealth, climate or class.

Features of symptoms

Infectivity: increases the rate at which the pathogen infects people

Lethality: increases death rate among those infected by the pathogen

Visibility: Relates to how noticable the infection is among people. Althought the first tier of symptoms will not trigger cure research this is not the same of any symptoms added afterwards. Note that the strongest symptoms are also the most visible.

​Infectivity

As the pathogen progressively infects more people new notices will appear informing the player of this. Notices will appears once 100+ people are infected and at certain milestones.

Work in progress ​